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site finished!

actually, i lie like a rug. this site isn’t finished – but it’s much closer to where it’ll end up.

it took a bit of wrangling, but my tricks and calendar pages now play well with the rest of the site’s theme. i think i’ve also finally migrated all of my blogger posts over to wordpress as well as successfully set up redirects from the old blogs.
a former adviser of mine would ask after i’d devoted more than 1 hour to something: what have i learned from this?

i learned that php is a really ugly language; i.e. it was beaten with the ugly stick crafted from the ugly tree. it’s got all of these brackets and question marks everywhere. it’s so hard to read the code and so easy to miss something syntactically.

god only knows why i’ve invested so much time in this.  frankly, about a year ago, i thought the whole blogging / maintaining a webserver thing was childish – a bizarre way of making the anti-social internet look social.  now, when interesting things happen during my day, i look forward to blogging about them.  in fact, it wouldn’t surprise me if subconsciously, i’ve done things lately simply so that i could blog about them. it’s crazy how things that start off as innocuous hobbies morph into awesome time-gobstop-gobblers.


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6 Responses to “site finished!”

  1. on 29 Sep 2006 at 7:12 am Andrew

    Aww man, the one trick i was really interested in (getting Need For Sppeed 2 se working in win XP) just directs me back to the tricks page. That game was awsome! cheating made the game so much more fun, especially when you can be the giant T-rex and have the souped up engine. That, and the bus was really fun to drive as well.

    The two game that followed, NFS: hot pursuit and NFS: hot pursuit 2 were good. I really liked NFS:HP, the whole concept of cops chasing you or you’re a cop chasing speeders was novel and really fun. The game worked really well with my sidewinder gamepad. It was playing this game that made me first realize that i may have a problem with road hypnosis, as I’ve actually fallen asleep doing one of the longer races, (i think it was a 13 lap race or something) maybe i was just really tired when i started playing… Anyway, in this game they made the cops too stupid and their cars too underpowered. It was ridiculously easy to lose the cops, any slight manuver and you can get them crashing into each other. NFS HP2 on the other hand was one the other extreme, the cops were way too hard, and their cars were way over powered. You could have a cop thats half a lap behind you, chase you down and catch up to you before you can even get halfway to where the cop started. It was so unfair, and losing the cops required a very tricky manuver, right when the cop was behind you, you had to brake sharply so that the cop you pass you, and as the cop was passing you had to turn into his rear wheels forcing him to spin out. even if you did that successfully, you only have a 5 minute window before he wouldbe back on you again. the fact that the cops were practially playing a different game then you were, made the game much less enjoyable.

    wow this comment is so long.

  2. on 02 Oct 2006 at 11:59 pm Lala

    finally got a blog up!
    here it is, i promised i’d let you know once i get one up and running.

  3. on 03 Oct 2006 at 2:05 am Lawrence David

    hah, we should setup some kind of NFS lan party one day. oh and i think i figured out the “tricks” thing (getting that semi-static homepage working was a real bear.)

  4. on 03 Oct 2006 at 6:56 am Andrew

    hehe, your solution to the NFS memory problem consists of one step: open the control panel :)

    If only all my windows problems could be solved so easily :)

  5. on 03 Oct 2006 at 11:02 am Lawrence David

    Gosh, that post causes so many problems!

    OK, is it fixed now? :)

  6. on 03 Oct 2006 at 11:59 am Andrew

    It is :)

    sorry to be such a pain =P

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